AI Insights · Timothy · October 2021
Top 5 2D Realistic Games in Europe Q3 2021: Performance Overview
Discover the performance trends of the top 5 2D realistic games in Europe during Q3 2021, including download rates, revenue, and active user metrics.
In the third quarter of 2021, the top 5 2D realistic games on a unified platform in Europe displayed varied performance trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the market dynamics.
Evony saw its weekly revenue fluctuate, peaking at approximately $858K in the final week of September. Weekly downloads showed a strong start with 146K in late June, reaching a high of 412K by mid-August, and then tapering off to around 280K by the end of September. The game consistently engaged users, with weekly active users rising from 635K in late June to a peak of 1.2M in late August before settling at 1.1M by the end of the quarter.
8 Ball Pool™ experienced relatively stable weekly revenue, hovering around $420K to $564K throughout Q3. Weekly downloads remained robust, starting at 245K in late June and peaking at 322K by mid-August, with a slight dip to 308K by the end of September. The game maintained a high level of user engagement, with weekly active users consistently around 4.3M.
The Ants: Underground Kingdom showed a positive revenue trend, increasing from $281K in late June to approximately $416K by the end of September. Weekly downloads peaked at 360K in early August before declining to around 214K by the end of September. Active user numbers grew significantly, from 235K in late June to 432K by the end of the quarter.
Pop It Fidget 3D did not generate any revenue during Q3. However, the app saw high initial download numbers, with 543K in late June, which gradually decreased to 89K by the end of September. Weekly active users followed a similar trend, starting at 753K and declining to 300K over the same period.
Woodoku - Wood Block Puzzles also did not generate revenue during this period. The game’s weekly downloads fluctuated, starting at 281K in late June, dipping to 119K in early August, and then climbing back up to 273K by the end of September. Active users increased steadily from 1.3M in late June to 1.6M by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.